How to Use Unity3d External Lightmap Tool

In this outdoor environment I will be showing you how to both prepare your 3d models for use of the “External Lightmap Tool” and how exactly to use the lightmap tool and achieve almost photo realistic lighting and shadows for your unity3d models.

Devin R. Olsen

Located in Portland Oregon. I like to teach, share and dabble deep into the digital dark arts of web and game development.

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7 Responses to “How to Use Unity3d External Lightmap Tool”

  1. 3D Game Engines says:

    I’m using the Unity 3D Free version right now just making a game for fun. If I post up my game for Download and I make an ‘Option’ available for Donations, and people donate, is that a violation of the Free License Agreement?

    I didn’t think it would be since I’m not openly selling the game, but nevertheless, I’m curious.

  2. Unity 3d starter says:

    I am also starting to use unity 3d. It has been a couple of weeks now. Your article has helped me quite a lot. Thanks

    • Your welcome Unity 3d starter, but please be aware, that with unity3.x+ these techniques are no longer available due to a whole restructure to their beast light mapping engine. Take care.

  3. Orion_Uk says:

    This does not work with Unity 3.0 (shame!) Worked great for 2.6 but in 3.0 I get loads of errors that 2.6 does not give! Such as grapics card does not support sub shaders (and other error messages) Will there be an update for Unity 3.0 and max 2010?

  4. o 28 studio says:

    great tutorial and usefull

    thx man!

  5. student says:

    found your site on del.icio.us today and really liked it.. i bookmarked it and will be back to check it out some more later

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