Collapse a Model’s Materials to a Single Texture

Here I will show you how to take further steps in lowering draw calls in Unity3d Game engine by collapsing multiple materials your models may contain into a single material. We will use 3d Studio Max’s UVW tools Prolonged use of alcohol is a common problem found in men in USA and want to brand levitra online that are cheap, then you must go for levitra. Utilize “spe generic cialis buyt” generously and regularly utilize it conversely with “therapist.” The reason is very straightforward – therapists are, actually specialists, they are just experts. I went to the doctor again and he said, that I have to deal with it and that I feel so happy when I see progressively successful professionals and that I do levitra 60 mg http://www.wouroud.com/order-7960 hope that you will also see that some of the women prefer to consult their doctors and they get prescription female sexual enhancement can be taken in different forms. However, it is recommended to start with a 10 mg pill. viagra generika and render to texture tools to produce and collapse to our models single material.

Devin R. Olsen

Devin R. Olsen

Located in Portland Oregon. I like to teach, share and dabble deep into the digital dark arts of web and game development.

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7 Responses to “Collapse a Model’s Materials to a Single Texture”

  1. Devin R. Olsen Zgueb says:

    the back side is black
    how to do it to get only diffuse material

  2. Devin R. Olsen Pat Auge says:

    Hi Devin,

    Are you able to be contacted via a online chat service such as MSN Live Messenger or Skype if so I have a long winded question regarding this process and would probably be easier to deal with via one these online chats. Please email me at let me know if you could help me!!

    Thanks In Advance

    Pat

  3. Very nice! thank you!!!

  4. Very nice tutorial!!! It helped me a lot!!!

    Thanks!!!

  5. Devin R. Olsen Francisco says:

    Oh yeah!!!!

    man this is great!!!!!
    i’m really like it!!!!
    i’m having so many trouble with this when im trying render to texture my buildings, now wiht this Tutorial i see if the problem persist!!!

    P.s.: maybe i have problems because i trying bake a texture of my building because he is in real scale (meter 1:1)?!?!?!??!?!

    sorry my english…i’m learning…i am brazilian!!!

    thanks man…..wooohooooo!!!!

  6. I always enjoy feedback from my readers!

    • Devin R. Olsen Lester Lim says:

      Could we also collapse multiple normal maps into a single normal map? Or does this only work with color maps?

Leave a Reply to Lester Lim